Fusebox is dedicated to producing high-quality mobile games that engage and entertain players. Our mission is to create immersive experiences through innovative gameplay and stunning visuals. We foster a culture of creativity, collaboration, and continuous improvement.
Role Overview
The role of 2D Marketing and Live-Ops Artist is to produce high-quality art assets in-keeping with the Fusebox brand. Working alongside the Product team to take briefs and ideas to final game-ready assets. You will be expected to constantly develop artistic knowledge, demonstrate artistic growth, support team members across different departments, and represent the brand style in all aspects of artwork.
Responsibilities
- Produce high-quality 2D character assets, accessories, hairstyles, backgrounds, and props for live op initiatives.
- UI knowledge for CTA, pop-ups, promotional banners, and animations.
- Assist the marketing team in social posts.
- Ensure consistency across all art assets.
- Collaborate effectively as a member of the art team.
- Actively incorporate constructive feedback into your work.
- Develop conceptual art for campaigns.
- Execute concepts and briefs from initial idea through to final, ready-to-release artwork.
Qualifications
- Art-related degree or experience in games, marketing, or live ops.
Required Skills
- Excellent digital painting skills.
- Basic animation or particle effect creation skills within Unity to assist the engineering team.
- UI/UX proficiency.
- Proficient in Adobe suite, character design, environment design, and game assets.
- Proven ability to create banner art, live ops, and content calendar creation.
Preferred Skills
- Strong Artistry & Growth Mindset: Possesses a genuine passion for art creation and actively seeks opportunities for growth. Eagerly takes on art training to constantly improve skills and efficiency.
- Teamwork & Communication: Enjoys collaborative work within a highly skilled art team. Demonstrates excellent communication skills and a proactive, constructive approach to feedback.
- Ability to be the sole artist within a product fast-paced environment producing multiple assets weekly for live ops releases.
- Experienced artist in marketing understanding technical constraints and can work in the Fusebox art style.
- Working knowledge of Unity for asset preparation.
Role Information
- Location: Remote (UK and Europe).
- Reporting to: Head of Art / Lead Artist.
- Contract Type: 6-month Fixed-Term Contract (FTC) with the potential to go permanent.