You’ll work on our live mobile games that are already played by hundreds of thousands of players every day. Your job is to keep them fun, fresh, and healthy: shipping updates, running events, improving systems, and iterating based on real player behavior.This is very hands-on Unity work in a live-ops environment. You’ll touch gameplay, UI, events, monetization, and performance. You’ll get to see the results of your work in production quickly.
What you’ll do
- Build and ship regular updates for live Unity games
- Create and iterate on live-ops features (events, missions, offers, seasonal content)
- Improve player engagement and retention
- Work closely with product, backend, UA, and QA to ship safely and often
- Integrate and evolve monetization features (IAPs, ads, offers)
- Use analytics and experiments to guide decisions
- Keep the client stable and fast across a wide range of devices
- Rework existing code and improve our tech
What we’re looking for
- Strong professional experience with Unity and C#
- Experience working on live mobile games
- Solid understanding of mobile performance and production constraints
- A pragmatic mindset: shipping player-visible improvements regularly
- Comfortable collaborating across disciplines
- Very strong English skills (spoken and written)
Nice to have
- F2P / casual or idle game experience
- Familiarity with live-ops systems, analytics, and remote configuration
- Experience with monetization (IAPs, rewarded ads, interstitials)
- Experience with common mobile SDKS (Firebase, AppLovin, Singular, …)
- Backend-driven features
- Mentoring or informal technical leadership experience
Why Lessmore
- Work on games that are already live and evolving
- High ownership and real impact on player experience
- Senior, collaborative team without heavy process or crunch
- Strong focus on iteration, data, and learning
- Flexible remote setup and competitive compensation